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Transparency

The Transparency settings control how the material handles transparency, allowing you to create effects ranging from fully opaque to partially transparent materials.

Main Parameters

Render Mode

Determines how transparency is handled:

  • Opaque: No transparency, best performance
  • Cutout: Binary transparency (fully visible or fully invisible)
  • Transparent: Smooth transparency with alpha blending

Alpha Cutoff

When using Cutout mode, this threshold determines which parts of the material are visible. Areas with alpha values below this threshold will be invisible, while areas above will be fully visible.

Alpha Mask

A grayscale texture that controls the transparency of your material. White areas are fully opaque, while black areas are fully transparent. This is used in both Cutout and Transparent modes.

Usage

Transparency settings are essential for creating various effects:

  1. Select the appropriate Render Mode for your needs:

    • Use Opaque for solid objects
    • Use Cutout for objects with holes or sharp edges (like fences, foliage)
    • Use Transparent for objects with varying opacity (like glass, energy effects)
  2. When using Cutout or Transparent modes:

    • Assign an Alpha Mask texture
    • For Cutout mode, adjust the Alpha Cutoff to control where the cutout occurs