Overlay Textures
The Overlay Textures feature allows you to add a secondary texture on top of your base material, creating effects like details, patterns, or color variations.
Main Parameters
Use Overlay Texture
Toggle to enable or disable the overlay texture effect.
Overlay Texture
The secondary texture that will be overlaid on top of the base material.
Overlay Color
A color tint that is multiplied with the overlay texture. This allows you to adjust the color of the overlay without changing the texture.
Overlay Blend
Controls how strongly the overlay texture is blended with the base material. Higher values create a more pronounced overlay effect.
Blend Modes
Normal Blend
The standard blend mode that simply overlays the texture on top of the base material.
Screen Blend
A blend mode that brightens the base material based on the overlay texture. This is useful for creating glowing or additive effects.
Multiply Blend
A blend mode that darkens the base material based on the overlay texture. This is useful for creating shadows or darkening effects.
Additive Blend
A blend mode that adds the overlay texture color to the base material. This is useful for creating bright, additive effects.
Usage
Overlay Textures are versatile and can be used for various effects:
- Enable "Use Overlay Texture"
- Assign an overlay texture
- Adjust the Overlay Color to tint the texture
- Set the Overlay Blend to control the strength
- Select the appropriate blend mode for your desired effect
Common uses for Overlay Textures include:
- Adding details like dirt, scratches, or wear to a base material
- Creating color variations or patterns
- Adding logos, symbols, or markings
- Creating composite materials that combine multiple textures
The Overlay Texture is applied early in the rendering process, so it affects how other features like lighting, rim effects, and emission interact with your material.